High Level Shading Language (HLSL)

Autor: Bernard Brček Bedeković

  • Početna
  • Seminar
  • Primjeri
  • Linkovi

Sažetak

U ovom seminarskom radu opisan je HLSL jezik razvijen od strane Microsofta za korištenje u DirectX API-u

Linkovi

  • http://www.cis.upenn.edu/~suvenkat/700/lectures/2/Lecture2.ppt
  • http://knol.google.com/k/hlsl-shaders#
  • http://digitseven.com/shadersintro.aspx
  • http://developer.amd.com/media/gpu_assets/ShaderX2_IntroductionToHLSL.pdf
  • http://msdn.microsoft.com/en-us/library/bb509647%28v=vs.85%29.aspx#PS
  • http://msdn.microsoft.com/en-us/library/windows/desktop/bb944006%28v=vs.85%29.aspx
  • http://xengine.sourceforge.net/pdf/Programmable%20Graphics%20Pipeline%20Architectures.pdf
  • http://www.neatware.com/lbstudio/web/hlsl.html
  • http://www.toymaker.info/Games/html/effects_files.html
  • http://developer.amd.com/media/gpu_assets/FixedFuncShader.pdf
  • http://www.flipcode.com/archives/Geometry_Skinning_Blending_and_Vertex_Lighting-Using_Programmable_Vertex_Shaders_and_DirectX_80.shtml
  • http://developer.amd.com/documentation/articles/pages/7112007172.aspx
  • http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html
  • http://msdn.microsoft.com/en-us/library/ff471376%28v=vs.85%29.aspx
  • Engine potreban za kompajliranje nekih primjera
  • DirectX9 SDK potreban za kompajliranje nekih primjera
  • DirectX10 SDK potreban za kompajliranje nekih primjera
  • Primjeri shader-a, na vrhu stranice su linkovi na Framework3, Framework2 te Libraries ->potrebno za kompajliranje nekih primjera

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