Literatura
[1]
http://www.humus.name/index.php?page=3D&&start=80[2]
http://www.microsoft.com/en-us/download/details.aspx?id=6812[3]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509561(v=vs.85).aspx[4]
[5]
http://glslsandbox.com/[6]
http://www.neatware.com/lbstudio/web/hlsl.html[7]
http://en.wikipedia.org/wiki/OpenGL_Shading_Language[8]
http://www.yofrankie.org/glsl-splatting/[9]
http://gamedevelopment.games1234.net/view/6353889716678058173963/what-are-the-pros-and-cons-of-hlsl-vs-glsl-vs-cgS[10]
http://www.fer.unizg.hr/_download/repository/VO-V1n-upute%5B1%5D.pdf[11]
http://www.programmershare.com/1186557/