Literatura
U nastavku se nalaze poveznice na literaturu i programska rješenja koja su korištena prilikom izrade projekta.
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
https://codepen.io/Mombasa/pen/ivdyC
https://webglfundamentals.org/
https://jquery-plugins.net/normalmap-js-interactive-lighting-effects-with-jquery
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html
https://www.cgdirector.com/normal-vs-displacement-vs-bump-maps/
https://github.com/mdn/webgl-examples/tree/gh-pages/tutorial/sample6
http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/
http://cpetry.github.io/NormalMap-Online/
https://github.com/andreafuschino/Bump-Mapping-WebGL
https://blog.selfshadow.com/publications/blending-in-detail/
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html
https://www.youtube.com/watch?v=JNj1A1bl7gg
https://xnormal.net/
https://codepen.io/zadvorsky/pen/FjsJk
https://www.pluralsight.com/blog/film-games/bump-normal-and-displacement-maps#:~:text=As%20we%20already%20know%2C%20a,Z%20axis%20in%203D%20space.
https://www.cgdirector.com/normal-vs-displacement-vs-bump-maps/
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